ORIGINAL PAPER
A school-based self-regulation intervention for reducing digital game addiction symptoms and sleep deprivation in adolescents
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Department of Social Work, Faculty of Health Sciences, Zonguldak Bülent Ecevit University, Zonguldak, Türkiye
Submission date: 2026-05-18
Final revision date: 2026-06-06
Acceptance date: 2026-06-10
Online publication date: 2026-07-10
Corresponding author
Türkan Akyol Güner
Department of Social Work, Faculty of Health Sciences, Zonguldak Bülent Ecevit University, Zonguldak, Türkiye
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ABSTRACT
Background:
This study evaluated the effectiveness of a school-based health education intervention grounded in self-regulation theory in reducing digital game addiction and sleep deprivation among middle school students.
Participants and procedure:
A pretest-posttest control group experimental design was used during the 2024-2025 academic year in Türkiye. A total of 102 high-risk students aged 10-14 (intervention: n = 50; control: n = 52) were selected from two public middle schools. The intervention consisted of four weekly classroom sessions targeting self-monitoring, goal-setting, time management, and sleep-related behaviors, supported by a seminar for parents and teachers. Data were collected using the Digital Game Ad-diction Scale for Children (DGAS-C) and the Sleep Deprivation Scale for Children and Adolescents (SDS-C/A).
Results:
Baseline comparisons showed no significant differences between groups. After the intervention, the intervention group demonstrated significant reductions in DGAS-C scores (85.05 to 72.18) and SDS-C/A scores (49.12 to 39.67) at post-test and three-month follow-up (p < .001). Large effect sizes were observed for both gaming addiction (η² = .387) and sleep dep-rivation (η² = .245), while no significant changes occurred in the control group.
Conclusions:
A brief, theory-based school intervention effectively reduced digital game addiction severity measured by DGAS-C scores and improved sleep health in adolescents. Integrating structured self-regulation modules into routine school health curricula, supported by parent and teacher involvement, offers a feasible and scalable strategy for early prevention of problematic gaming behaviors and promotion of healthy sleep habits in adolescents.
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